They are, at first, 3D GAME models, not made for animation renders, but they also work for that purpose nowadays, since computers are now strong enough to withstand 6000-7000 poly models in my cheap game engine.
With this, i'm re-making the base male and female models of my animations, and i also plan to create diferent styles for universal characters (actors that need little editing to became somebody else) ranging from realistic looking old people to middle-aged ones.
My style is very simplistic, but time-consuming nevertheless, and i have only spare time to work with.
Also, i'm plannning on making small comic shorts with other characters for exposure purposes only around the brazilian animation community, who have a strong say when selecting works for goverment funding around here.
My main goal is still the development of solo game-making techniques using a wide range of tools at my disposal - i'm almost concluding the scenario/character range step.
Time is of essence, and doing ANYTHING else is precious time throwed away in the garbage can.... i really hate to stop for eat and sleep